Chain Grab - Near the edge, you may be able to jump and grab the opponent multiple times since they will tend to DI inwards.This can let you possibly land back on a platform, restoring your double jump and air dodge. Falling Grab - Mashing down on the control stick to fall short distances while grabbing an opponent.Often struggles to kill at higher percentages, due to many of her kill confirms having lower % windows. Recovery is weak, covers little distance, and can be parried or countered.Has lots of endlag on some moves, meaning she can be punished.Attacks that are not landed on the tip of the blade have little stun / knockback.The long hitstun of tip attacks lets her combo more easily.Combined with the force field, this makes approaching Clairen difficult for many characters.Her sword gives her disjointed and large hitboxes, and does not count as part of her hurtbox.Her grab cannot be punished by parry, sets up combos, and is very fast.Can create a force field that destroys projectiles on contact.The added hitstun lets Clairen combo the opponent and string together different moves easily. Clairen's sword deals much more damage, hitstun, and knockback when the tip of it hits opponents.
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